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Year 1 - Football

Learning Intentions

Equipment

Develop basic ball control and dribbling skills.

Enhance listening skills and ability to follow instructions.

Foster teamwork and cooperation through themed activities.

Session 1 - Ball manipulation

Theme: Cars

30x Footballs size 3 if possible, different coloured bibs and cones.

Technical Objectives
Ball Manipulation Assessment
Student Name
Technical
Tactical
Social
Mental
Physical
Created Date

Input children's progress here. To view, edit, update or delete assessments visit the progress tracker on session six.

Warm-up: Car School (15 minutes)

Car school - Players will embark on a journey to earn their driving licenses and become skilled car drivers on Football Island. They will practice different movements to improve their fundamental movement patterns without using a football.

Set up

Set up a rectangular area using cones to mark the boundaries.

Scatter cones and bibs around the area to represent obstacles.

Storytelling Instructions

“Imagine that you are all aspiring car drivers who have just arrived at Car School on Football Island. The first step in becoming a skilled driver is to demonstrate control and mastery of your body movements. Let’s begin our training!.”

Progressions

Coaching Points

Instructions

Ask players if they can perform the movements slowly first and then progress into faster speeds without crashing. Start with a slow walking pace and gradually increase the intensity while maintaining control.
Introduce the following movements, incorporating them into the story:

“Reverse!” - Walk backward. Imagine you are backing out of a tight parking space. Can you walk backward? Remember to look behind you to avoid collisions with other cars or obstacles.

“Roundabout!” - Spin once. Picture yourself entering a busy roundabout. Can you spin once? Before spinning, check your surroundings to ensure it is safe to turn.

“Parallel Park!” - Sidestep. Visualise parallel parking between two cars. Can you sidestep? While sidestepping, remember to look in the direction of travel and keep your feet pointing in the same direction.

“Speed bump!” - Jump. Imagine encountering a speed bump on the road. Can you jump once? Bend your knees and swing your arms as you jump over an imaginary speed bump.

“Flat tire!” - Hop. Pretend you have a flat tire and need to change it. Can you hop on one leg? Remember to swap legs. Practice jumping on one leg at a time, alternating between your left and right legs.

“Off-road!” - Skip. Imagine venturing off-road and navigating through rough terrain. Can you skip? Try a skipping motion, hopping from one foot to the other. Remember to “hop and swap” your legs.

“Drifting!” - Gallop. Visualise yourself on a racetrack, executing drift manoeuvres. Can you gallop? Take steps forward with the same foot leading each time, as if you are galloping. As you gain confidence, try going faster.

Add obstacles like bibs or cones for players to navigate around, pretending these are oil slicks and potholes that could damage their cars.

Encourage players to navigate around these obstacles while maintaining control of their movements, showcasing their driving skills.

Players should look around for “spaces, not near faces.” Maintain awareness of other drivers to avoid crashing.

Players who continuously crash will need to have their car fixed at the “garage” (area outside football island).

Players should look over their shoulders when reversing.

Encourage players to hop on both legs during the flat tire exercise.

When skipping, players should hop and then swap legs.

Technical Development - Traffic Lights (15 minutes)

Traffic Lights - Players will progress in their training by learning how to control the football, just like real cars navigating through traffic lights. They will practice their ball control and manipulation skills using the traffic lights analogy. Players will dribble with a ball each around Football Island (the area) and listen for commands.

Set up

Set up a rectangular area using cones to mark the boundaries.

Each player has a ball to dribble.

Storytelling Instructions

“Now that you have earned your driving licenses, it’s time to take your cars (footballs) out onto the road! As you drive through Football Island, you will encounter traffic lights. Listen carefully for the commands and react accordingly.”

Progressions

Coaching Points

Instructions

Explain the traffic lights analogy:

Red light: When the Teacher calls out "red light," players must stop the ball and say "red light." Encourage them to use different parts of their feet, such as the sole or inside, to control and stop the ball effectively.

Green light: When the Teacher calls out "green light," players dribble the ball to their partner. Emphasize using both feet to dribble and control the ball.

Beep horn: When the Teacher calls out "beep horn," players push the ball and yell out "beep!" Encourage them to practice firm and accurate passes while making the "beep" sound.

Amber light: When the Teacher calls out "amber light," players perform toe taps on the ball. Focus on quick and controlled touches using the top of the foot.

Roundabout: When the Teacher calls out "roundabout," players dribble their ball around in a circle. Think about taking lots of little touches so the ball doesn’t move too quickly.

One-Foot Challenge: Can players drive around the area using only one foot? Encourage players to practice dribbling and manoeuvring the ball using their chosen foot, focusing on control and agility.

Dual-Foot Mastery: Can players use their non-dominant foot to drive around the area? Encourage players to develop their ability to dribble and manipulate the ball with both feet, promoting versatility and overall skill development.

Players should take lots of little kicks and always keep the ball close to them. Explain to players that if their ball gets too far away from them they won't be able to stop on red light!

Encourage players to explore different parts of their feet to control the ball, for example, players could use their sole to stop on red lights.

Players should be looking for “spaces, not near faces” when driving around the area.

Passes should take firm and accurate touches during the green light phase, encourage players to move quickly whilst maintaining control of the football so they do not leave the area or crash into other players.

Players should perform quick and controlled toe taps during the amber light. Players should not stand on the football, but just tap it with the sole of their foot.

Skill Practice - Race Car Challenge (15 minutes)

Players will dribble their balls around a set racetrack, avoiding obstacles and maintaining control. This activity helps to develop dribbling skills, speed, and the ability to change direction quickly.

Set up

Set up a racetrack using cones to mark the boundaries and include obstacles (cones/bibs) on the track to simulate hazards.

Each player has a ball to dribble along the racetrack.

Storytelling Instructions

Imagine you are race car drivers competing in a thrilling race on Football Island. You need to navigate the track, avoid obstacles, and reach the finish line as quickly as possible!

Instructions

Progressions

Coaching Points

Players will dribble their balls around the racetrack, navigating through and around the obstacles while maintaining control of their ball.

Encourage players to change direction and speed to navigate the track efficiently.

Players can race against each other in small groups or complete the track individually, being timed for their performance.

Add more obstacles to increase the difficulty and challenge the players' dribbling and maneuvering skills.

Challenge players to use only one foot or alternate feet while dribbling to improve their control and dexterity.

Introduce time limits to add a competitive element and encourage faster decision-making and dribbling under pressure.

Emphasise the importance of control and precision when dribbling around the obstacles.

Encourage players to keep their heads up and be aware of their surroundings and the positions of other players.

Guide players to use different parts of their feet for better ball control and agility.

Conditioned Game - Lightning McQueen (15 mins)

Lightning Mcqueen - Players will experience the thrill of racing as they take on the role of “Lightning McQueen”, the famous race car. They must continuously dribble around the racetrack on Football Island (the area) while avoiding obstacles and not getting caught by Dr. Evil Axelrod (teacher or selected player). This game will further develop their ball manipulation skills and agility.

Set up

Set up cones to mark the boundaries of the racetrack area.

Use additional cones or bibs as obstacles representing oil slicks, potholes, or other hazards on the racetrack.

Select one player or the teacher to be Dr. Evil Axelrod.

Storytelling Instructions

“Congratulations, drivers! You have demonstrated exceptional skills and earned the opportunity to race like Lightning McQueen. Prepare yourselves for an exhilarating race around Football Island!”

Instructions

Progressions

Coaching Points

Explain to the players that they are Lightning McQueen, the famous race car, and their mission is to navigate the racetrack (area) without getting caught by Dr. Evil Axelrod.

Dr. Evil Axelrod will try to catch Lightning McQueen by tagging them. If a player gets tagged, they must freeze in place and act as an obstacle on the track.

To unfreeze and continue driving, another player can approach the frozen player and perform a specific ball manipulation skill, such as a toe tap or a spin around the frozen player’s car.

Obstacle Intensity: Increase the number of obstacles and make them larger on the racetrack, making it more challenging for Lightning McQueen to navigate. This will test their ball control and agility even further.

One-Foot Exclusive: Players can only drive with one foot while dribbling, forcing them to focus on their ball control, balance, and footwork technique. This will challenge their ability to maintain control and speed while using a single foot. Players can swap to their non-dominant foot for a further challenge.

Time Pressure: Introduce a time limit for Dr. Evil Axel- rod to catch Lightning McQueen, creating a sense of urgency and excitement. This will add an additional challenge and require players to make quick decisions while maintaining their dribbling skills and avoiding obstacles. Restart the game whenever necessary.

Can players change direction and speed to get away from Dr. Evil Axelrod?

Encourage players to drive into “spaces, not near faces” away from Dr. Evil Axelrod.

Encourage free players to unfreeze a player whenever they’ve been caught or when they’ve crashed into an obstacle.

Control the number of players who are “Dr. Evil Axelrod” Consider safety and activity levels. Restart the game and choose new “Dr. Evil Axelrod” as necessary and change ball manipulation skill to unfreeze the frozen players.

Progress Tracker

Storytelling Instructions

"Get ready to step through the portal and teleport to different worlds, from dodging speeding cars to mimicking jungle animals, adopting superhero powers in a vibrant cityscape, diving into underwater adventures, and exploring outer space. Each game will challenge your skills and teamwork as you navigate through these unique landscapes. Listen carefully to the instructions, remember your training, and move with precision and agility to overcome each challenge and protect your territory!"

Instructions

In the final session of the term, students will revisit and attempt to improve the skills they have learned throughout the term. They will demonstrate their ability to remember and apply previously taught skills while continuing to develop and refine them. Teachers can use the progress tracker to identify areas of weakness and provide targeted guidance. This session aims to ensure students consolidate their prior learning and make tangible advancements in their sports abilities.

Warm Up 

For the warm-up, teachers should draw from previous weeks' activities, selecting either exercises tailored to areas of improvement or those that were favorites among the children.

Technical Development

For the technical development, teachers should draw from previous weeks' activities, selecting either exercises tailored to areas of improvement or those that were favorites among the children.

Conditioned Game

For the conditioned game, teachers are encouraged to draw from previous weeks' activities, selecting either exercises tailored to areas of improvement or those that were favorites among the children.

Technical Objectives
Passing and Receiving Assessment
Student Name
Technical
Tactical
Social
Mental
Physical
Created Date

Input children's progress here. To view, edit, update or delete assessments visit the progress tracker on session six.

Technical Objectives
Attacking Assessment
Student Name
Technical
Tactical
Social
Mental
Physical
Created Date

Input children's progress here. To view, edit, update or delete assessments visit the progress tracker on session six.

Technical Objectives
Defending Assessment
Students Name
Technical
Tactical
Social
Mental
Physical
Created Date

Input children's progress here. To view, edit, update or delete assessments visit the progress tracker on session six.

Technical Objectives
Shooting/Finishing Assessment
Student Name
Technical
Tactical
Social
Mental
Physical
Created Date

Input children's progress here. To view, edit, update or delete assessments visit the progress tracker on session six.

Ball Manipulation Assessment

Technical Objectives

Select a child to update their progress, edit their name or delete their assessment to start again.

Student Name
Technical
Tactical
Social
Mental
Physical
Updated Date
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Year 1 - Football Assessment

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