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EYFS - Football

Learning Intentions

Equipment

Develop fundamental movement skills such as balance, coordination, and agility.

Enhance listening skills and the ability to follow instructions.

Foster imagination and creativity through themed activities.

Session 1 - Car School Adventure

Theme: Cars

30x Footballs size 3 if possible, different coloured bibs and cones.

Alignment with EYFS Framework:

Physical Development: Enhancing gross and fine motor skills through various movement activities and ball manipulation.

Communication and Language: Improving listening skills and the ability to follow multi-step instructions.

Personal, Social, and Emotional Development: Encouraging imagination, creativity, and positive social interactions.

Warm-up: Car School (15 minutes)

Players will practice different movements to improve their fundamental movement patterns without using a football. The movements are designed to mimic driving skills and car maneuvers, making the warm-up engaging and fun.

Set up

Set up a rectangular area using cones to mark the boundaries.

Scatter cones and bibs around the area to represent obstacles.

Storytelling Instructions

Imagine that you are all aspiring car drivers who have just arrived at Car School on Football Island. The first step in becoming a skilled driver is to demonstrate control and mastery of your body movements. Let's begin our training!

Progressions

Coaching Points

Instructions

Reverse: Imagine you are backing out of a tight parking space. Can you walk backward? Remember to look behind you to avoid collisions with other cars or obstacles.

Roundabout: Picture yourself entering a busy roundabout. Can you spin once? Before spinning, check your surroundings to ensure it is safe to turn.

Parallel Park: Visualise parallel parking between two cars. Can you sidestep? While sidestepping, remember to look in the direction of travel and keep your feet pointing in the same direction.

Speed bump: Imagine encountering a speed bump on the road. Can you jump once? Bend your knees and swing your arms as you jump over an imaginary speed bump.

Flat tire: Pretend you have a flat tire and need to change it. Can you hop on one leg? Remember to swap legs. Practice jumping on one leg at a time, alternating between your left and right legs.

Off-road: Imagine venturing off-road and navigating through rough terrain. Can you skip? Try a skipping motion, hopping from one foot to the other. Remember to "hop and swap" your legs.

Drifting: Visualise yourself on a racetrack executing drift maneuvers. Can you gallop? Take steps forward with the same foot leading each time as if you are galloping. As you gain confidence, try going faster.

Add obstacles like bibs or cones for players to navigate around, pretending these are oil slicks and potholes that could damage their cars.

Encourage players to navigate around these obstacles while maintaining control of their movements, showcasing their driving skills.

Players should look around for "spaces not near faces." Maintain awareness of other drivers to avoid crashing.

Players should have awareness of other drivers to avoid crashing.

Players who continuously crash will need to have their car fixed at the garage.

Players should look over their shoulders when reversing.

Encourage players to hop on both legs during the flat tire exercise.

When skipping, players should hop and then swap legs.

Technical Development: Traffic Lights (15 minutes)

Players will practice their ball control and manipulation skills using the traffic lights analogy. This activity helps children learn to control the ball while responding to different commands, enhancing their listening and motor skills.

Set up

Set up a rectangular area using cones to mark the boundaries.

Each player has a ball to dribble.

Storytelling Instructions

Now that you have earned your driving licenses, it's time to take your cars (balls) out onto the road! As you drive through Football Island, you will encounter traffic lights. Listen carefully for the commands and react accordingly.

Progressions

Coaching Points

Instructions

Explain the traffic lights analogy:

Red light: When the Teacher calls out "red light," players must stop the ball and say "red light." Encourage them to use different parts of their feet, such as the sole or inside, to control and stop the ball effectively.

Green light: When the Teacher calls out "green light," players dribble the ball to their partner. Emphasise using both feet to dribble and control the ball.

Beep horn: When the Teacher calls out "beep horn," players push the ball and yell out "beep!" Encourage them to practice firm and accurate passes while making the "beep" sound.

Amber light: When the Teacher calls out "amber light," players perform toe taps on the ball. Focus on quick and controlled touches using the top of the foot.

One-Foot Challenge: Can players drive around the area using only one foot? Encourage players to practice dribbling and maneuvering the ball using their chosen foot, focusing on control and agility.

Dual-Foot Mastery: Can players use their non-dominant foot to drive around the area? Encourage players to develop their ability to dribble and manipulate the ball with both feet, promoting versatility and overall skill development.

Players should take lots of little kicks and always keep the ball close to them.

Encourage players to explore different parts of their feet to control the ball; for example, players could use their sole to stop on red lights.

Players should be looking for "spaces not near faces" when driving around the area.

Passes should be firm and accurate during the green light phase.

Players should perform quick and controlled toe taps during the amber light.

Skill Practice: Race Car Challenge (15 minutes)

Players will dribble their balls around a set racetrack, avoiding obstacles and maintaining control. This activity helps to develop dribbling skills, speed, and the ability to change direction quickly.

Set up

Set up a racetrack using cones to mark the boundaries and include obstacles (cones/bibs) on the track.

Storytelling Instructions

Imagine you are race car drivers competing in a thrilling race on Football Island. You need to navigate the track, avoid obstacles, and reach the finish line as quickly as possible!

Instructions

Progressions

Coaching Points

Players dribble their balls around the racetrack, avoiding obstacles and maintaining control.

Encourage players to change direction and speed to navigate the track efficiently.

Players can race against each other or complete the track individually for time.

Add more obstacles to increase the difficulty.

Challenge players to use only one foot or alternate feet while dribbling.

Introduce time limits to add a competitive element.

Emphasize the importance of control and precision when dribbling.

Encourage players to keep their heads up and be aware of their surroundings.

Guide players to use different parts of their feet for better ball control and agility.

Conditioned Game: Lightning McQueen (15 minutes)

Players will dribble their balls around the racetrack while avoiding being tagged by Dr. Evil Axelrod. This activity combines dribbling, speed, and evasion skills in a fun and competitive setting.

Set up

Set up cones to mark the boundaries of the racetrack area.
Use additional cones or bibs as obstacles representing oil slicks, potholes, or other hazards on the racetrack.

Storytelling Instructions

Congratulations, drivers! You have demonstrated exceptional skills and earned the opportunity to race like Lightning McQueen. Prepare yourselves for an exhilarating race around Football Island!

Instructions

Progressions

Coaching Points

Players are Lightning McQueen, the famous race car, and their mission is to navigate the racetrack without getting caught by Dr. Evil Axelrod (Teacher or selected player).

Dr. Evil Axelrod will try to catch Lightning McQueen by tagging them. If a player gets tagged, they must freeze in place and act as an obstacle on the track.

To unfreeze and continue driving, another player can approach the frozen player and perform a specific ball manipulation skill, such as a toe tap or a spin around the frozen player's car.

Obstacle Intensity: Increase the number of obstacles and make them larger on the racetrack, making it more challenging for Lightning McQueen to navigate. This will test their ball control and agility even further.

One-Foot Exclusive: Players can only drive with one foot while dribbling, forcing them to focus on their ball control, balance, and footwork technique. This will challenge their ability to maintain control and speed while using a single foot.

Time Pressure: Introduce a time limit for Dr. Evil Axelrod to catch Lightning McQueen, creating a sense of urgency and excitement. This will add an additional challenge and require players to make quick decisions while maintaining their dribbling skills and avoiding obstacles.

Can players change direction and speed to get away from Dr. Evil Axelrod?
Encourage players to drive into spaces away from Dr. Evil Axelrod.

Control the number of players who are kicking the ball out of the area or in the safety area. Consider safety and activity levels.

Restart the game and choose a new "Dr. Evil Axelrod" as necessary.

Need this session to go?

Storytelling Instructions

"Get ready to step through the portal and teleport to different worlds, from dodging speeding cars to mimicking jungle animals, adopting superhero powers in a vibrant cityscape, diving into underwater adventures, and exploring outer space. Each game will challenge your skills and teamwork as you navigate through these unique landscapes. Listen carefully to the instructions, remember your training, and move with precision and agility to overcome each challenge and protect your territory!"

Instructions

In the final session of the term, students will revisit and attempt to improve the skills they have learned throughout the term. They will demonstrate their ability to remember and apply previously taught skills while continuing to develop and refine them. Teachers can use the progress tracker to identify areas of weakness and provide targeted guidance. This session aims to ensure students consolidate their prior learning and make tangible advancements in their sports abilities.

Warm Up 

For the warm-up, teachers should draw from previous weeks' activities, selecting either exercises tailored to areas of improvement or those that were favorites among the children.

Technical Development

For the technical development, teachers should draw from previous weeks' activities, selecting either exercises tailored to areas of improvement or those that were favorites among the children.

Conditioned Game

For the conditioned game, teachers are encouraged to draw from previous weeks' activities, selecting either exercises tailored to areas of improvement or those that were favorites among the children.

Progress Tracker

Technical Objectives

Alignment with EYFS:

Physical Development: These statements emphasize gross and fine motor skills, which are crucial for children’s physical development as outlined in the EYFS framework.

Ball Manipulation Assessment

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Year 1 - Hockey Assessment

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